I’m not a big fan of trying to create empathy through sitting around and talking, which is not experiential at all. So really, I used the game design process to create that experience.
The reality is that in careers related to STEAM, innovation requires collaboration. You can’t be an effective collaborator if you can’t figure out empathy.
People in job interviews tend to say things like “I’m a great communicator” or “I really love collaboration”, but it can be difficult to test for that in an interview format.